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house.map
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Text File
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2006-09-22
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11KB
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201 lines
// This map has been written by the Torque Constructor
// For more information see http://www.garagegames.com
{
"classname" "worldspawn"
"detail_number" "0"
"min_pixels" "250"
"geometry_scale" "32"
"light_geometry_scale" "32"
"ambient_color" "0 0 0"
"emergency_ambient_color" "0 0 0"
"mapversion" "220"
// Brush 0
{
( 128 -96 -32 ) ( 128 -96 192 ) ( 128 96 192 ) Floor_set_stone [ 0 1 0 96 ] [ 0 0 -1 -32 ] 0 1 1
( 120 96 -32 ) ( 128 96 -32 ) ( 128 96 192 ) Floor_set_stone [ -1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( 120 -96 -32 ) ( 120 -96 192 ) ( 128 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( 120 -96 192 ) ( 120 96 192 ) ( 128 96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 120 -96 -32 ) ( 128 -96 -32 ) ( 128 96 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 120 -96 -32 ) ( 120 96 -32 ) ( 120 96 192 ) Floor_set_stone [ 0 1 0 88 ] [ 0 0 -1 40 ] 0 1 1
}
// Brush 1
{
( -128 -96 -32 ) ( -128 96 -32 ) ( -128 96 192 ) Floor_set_stone [ 0 -1 0 96 ] [ 0 0 -1 -32 ] 0 1 1
( -120 96 -32 ) ( -120 96 192 ) ( -128 96 192 ) Floor_set_stone [ -1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( -120 -96 -32 ) ( -128 -96 -32 ) ( -128 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( -120 -96 192 ) ( -128 -96 192 ) ( -128 96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -120 -96 -32 ) ( -120 96 -32 ) ( -128 96 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -120 -96 -32 ) ( -120 -96 192 ) ( -120 96 192 ) Floor_set_stone [ 0 -1 0 88 ] [ 0 0 -1 40 ] 0 1 1
}
// Brush 2
{
( -120 96 -32 ) ( 120 96 -32 ) ( 120 96 192 ) Floor_set_stone [ -1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( 120 88 -32 ) ( 120 88 192 ) ( 120 96 192 ) Floor_set_stone [ 0 1 0 88 ] [ 0 0 -1 40 ] 0 1 1
( -120 88 192 ) ( -120 96 192 ) ( 120 96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -120 88 -32 ) ( 120 88 -32 ) ( 120 96 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -120 88 -32 ) ( -120 96 -32 ) ( -120 96 192 ) Floor_set_stone [ 0 -1 0 88 ] [ 0 0 -1 40 ] 0 1 1
( -120 88 -32 ) ( -120 88 192 ) ( 120 88 192 ) Floor_set_stone [ -1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
}
// Brush 3
{
( -120 -88 192 ) ( -120 88 192 ) ( 120 88 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -120 88 176 ) ( 120 88 176 ) ( 120 88 192 ) Floor_set_stone [ -1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 120 -88 176 ) ( 120 -88 192 ) ( 120 88 192 ) Floor_set_stone [ 0 1 0 88 ] [ 0 0 -1 40 ] 0 1 1
( -120 -88 176 ) ( -120 88 176 ) ( -120 88 192 ) Floor_set_stone [ 0 -1 0 88 ] [ 0 0 -1 40 ] 0 1 1
( -120 -88 176 ) ( -120 -88 192 ) ( 120 -88 192 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( -120 -88 176 ) ( 120 -88 176 ) ( 120 88 176 ) Floor_set_stone [ 1 0 0 120 ] [ 0 -1 0 -88 ] 0 1 1
}
// Brush 4
{
( 120 -88 -32 ) ( 120 -96 -32 ) ( 120 -96 192 ) Floor_set_stone [ 0 1 0 88 ] [ 0 0 -1 40 ] 0 1 1
( 96 -96 -32 ) ( 96 -96 192 ) ( 120 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( 96 -88 192 ) ( 120 -88 192 ) ( 120 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 96 -88 -32 ) ( 96 -96 -32 ) ( 120 -96 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 96 -88 -32 ) ( 120 -88 -32 ) ( 120 -88 192 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 96 -88 -32 ) ( 96 -88 192 ) ( 96 -96 192 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1 40 ] 0 1 1
}
// Brush 5
{
( 32 -88 192 ) ( 96 -88 192 ) ( 96 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 96 -88 144 ) ( 96 -96 144 ) ( 96 -96 192 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1 40 ] 0 1 1
( 32 -96 144 ) ( 32 -96 192 ) ( 96 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( 32 -88 144 ) ( 96 -88 144 ) ( 96 -88 192 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 32 -88 144 ) ( 32 -88 192 ) ( 32 -96 192 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1 40 ] 0 1 1
( 32 -88 144 ) ( 32 -96 144 ) ( 96 -96 144 ) Floor_set_stone [ 1 0 0 -32 ] [ 0 -1 0 -112 ] 0 1 1
}
// Brush 6
{
( 32 -88 -32 ) ( 32 -96 -32 ) ( 96 -96 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 96 -88 40 ) ( 96 -88 -32 ) ( 96 -96 -32 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1 40 ] 0 1 1
( 32 -96 40 ) ( 96 -96 40 ) ( 96 -96 -32 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( 32 -88 40 ) ( 32 -88 -32 ) ( 96 -88 -32 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 32 -88 40 ) ( 32 -96 40 ) ( 32 -96 -32 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1 40 ] 0 1 1
( 32 -88 40 ) ( 96 -88 40 ) ( 96 -96 40 ) Floor_set_stone [ -1 0 0 96 ] [ 0 -1 0 -112 ] 0 1 1
}
// Brush 7
{
( 120 -88 40 ) ( 120 88 40 ) ( 120 88 -32 ) Floor_set_stone [ 0 1 0 88 ] [ 0 0 -1 40 ] 0 1 1
( 96 -88 -32 ) ( 120 -88 -32 ) ( 120 88 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 96 88 40 ) ( 96 88 -32 ) ( 120 88 -32 ) Floor_set_stone [ -1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 96 -88 40 ) ( 120 -88 40 ) ( 120 -88 -32 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 96 -88 40 ) ( 96 88 40 ) ( 120 88 40 ) Floor_set_stone [ -1 0 0 120 ] [ 0 -1 0 -88 ] 0 1 1
( 96 -88 40 ) ( 96 -88 -32 ) ( 96 88 -32 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1 40 ] 0 1 1
}
// Brush 8
{
( -120 -88 40 ) ( -120 -88 -32 ) ( -120 88 -32 ) Floor_set_stone [ 0 -1 0 88 ] [ 0 0 -1 40 ] 0 1 1
( 32 -88 -32 ) ( 32 88 -32 ) ( -120 88 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 32 88 40 ) ( -120 88 40 ) ( -120 88 -32 ) Floor_set_stone [ -1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 32 -88 40 ) ( 32 -88 -32 ) ( -120 -88 -32 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 32 -88 40 ) ( -120 -88 40 ) ( -120 88 40 ) Floor_set_stone [ -1 0 0 120 ] [ 0 -1 0 -88 ] 0 1 1
( 32 -88 40 ) ( 32 88 40 ) ( 32 88 -32 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1 40 ] 0 1 1
}
// Brush 9
{
( 32 88 40 ) ( 32 88 -32 ) ( 96 88 -32 ) Floor_set_stone [ -1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 96 -64 40 ) ( 96 88 40 ) ( 96 88 -32 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1 40 ] 0 1 1
( 32 -64 -32 ) ( 96 -64 -32 ) ( 96 88 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 32 -64 40 ) ( 32 88 40 ) ( 96 88 40 ) Floor_set_stone [ -1 0 0 120 ] [ 0 -1 0 -88 ] 0 1 1
( 32 -64 40 ) ( 32 -64 -32 ) ( 32 88 -32 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1 40 ] 0 1 1
( 32 -64 40 ) ( 96 -64 40 ) ( 96 -64 -32 ) Floor_set_stone [ -1 0 0 96 ] [ 0 0 -1 40 ] 0 1 1
}
// Brush 10
{
( 32 -88 40 ) ( 96 -88 40 ) ( 96 -88 -32 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( 96 -64 40 ) ( 96 -64 -32 ) ( 96 -88 -32 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1 40 ] 0 1 1
( 32 -64 -32 ) ( 32 -88 -32 ) ( 96 -88 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( 32 -64 40 ) ( 96 -64 40 ) ( 96 -88 40 ) Floor_set_stone [ -1 0 0 120 ] [ 0 -1 0 -88 ] 0 1 1
( 32 -64 40 ) ( 32 -88 40 ) ( 32 -88 -32 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1 40 ] 0 1 1
( 32 -64 40 ) ( 32 -64 -32 ) ( 96 -64 -32 ) Floor_set_stone [ -1 0 0 96 ] [ 0 0 -1 40 ] 0 1 1
}
// Brush 11
{
( 32 -88 -32 ) ( 32 -96 -32 ) ( 32 -96 192 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1 40 ] 0 1 1
( -32 -96 -32 ) ( -32 -96 192 ) ( 32 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( -32 -88 192 ) ( 32 -88 192 ) ( 32 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -32 -88 -32 ) ( -32 -96 -32 ) ( 32 -96 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -32 -88 -32 ) ( 32 -88 -32 ) ( 32 -88 192 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( -32 -88 -32 ) ( -32 -88 192 ) ( -32 -96 192 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1.625 130 ] 0 1 1
}
// Brush 12
{
( -120 -88 -32 ) ( -120 -88 192 ) ( -120 -96 192 ) Floor_set_stone [ 0 -1 0 88 ] [ 0 0 -1 40 ] 0 1 1
( -96 -96 -32 ) ( -120 -96 -32 ) ( -120 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( -96 -88 192 ) ( -96 -96 192 ) ( -120 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -96 -88 -32 ) ( -120 -88 -32 ) ( -120 -96 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -96 -88 -32 ) ( -96 -88 192 ) ( -120 -88 192 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( -96 -88 -32 ) ( -96 -96 -32 ) ( -96 -96 192 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1.625 130 ] 0 1 1
}
// Brush 13
{
( -96 -88 192 ) ( -32 -88 192 ) ( -32 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -32 -88 144 ) ( -32 -96 144 ) ( -32 -96 192 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1.625 130 ] 0 1 1
( -96 -96 144 ) ( -96 -96 192 ) ( -32 -96 192 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( -96 -88 144 ) ( -32 -88 144 ) ( -32 -88 192 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( -96 -88 144 ) ( -96 -88 192 ) ( -96 -96 192 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1.625 130 ] 0 1 1
( -96 -88 144 ) ( -96 -96 144 ) ( -32 -96 144 ) Floor_set_stone [ 1 0 0 96 ] [ 0 -1 0 -112 ] 0 1 1
}
// Brush 14
{
( -96 -88 -32 ) ( -96 -96 -32 ) ( -32 -96 -32 ) Floor_set_stone [ -1 0 0 128 ] [ 0 -1 0 -96 ] 0 1 1
( -32 -88 80 ) ( -32 -88 -32 ) ( -32 -96 -32 ) Floor_set_stone [ 0 1 0 112 ] [ 0 0 -1.625 130 ] 0 1 1
( -96 -96 80 ) ( -32 -96 80 ) ( -32 -96 -32 ) Floor_set_stone [ 1 0 0 128 ] [ 0 0 -1 -32 ] 0 1 1
( -96 -88 80 ) ( -96 -88 -32 ) ( -32 -88 -32 ) Floor_set_stone [ 1 0 0 120 ] [ 0 0 -1 40 ] 0 1 1
( -96 -88 80 ) ( -96 -96 80 ) ( -96 -96 -32 ) Floor_set_stone [ 0 -1 0 -64 ] [ 0 0 -1.625 130 ] 0 1 1
( -96 -88 80 ) ( -32 -88 80 ) ( -32 -96 80 ) Floor_set_stone [ -1 0 0 -32 ] [ 0 -1 0 -112 ] 0 1 1
}
}
{
"classname" "portal"
// Brush 15
{
( -102.4 -89.6 25.6 ) ( -102.4 -92.8 25.6 ) ( 112 -92.8 25.6 ) NULL [ -0.298508 0 0 193.433 ] [ 0 -2.5 0 -232 ] 0 1 1
( 112 -89.6 160 ) ( 112 -89.6 25.6 ) ( 112 -92.8 25.6 ) NULL [ 0 2.5 0 248 ] [ 0 0 -1.35417 216.667 ] 0 1 1
( -102.4 -92.8 160 ) ( 112 -92.8 160 ) ( 112 -92.8 25.6 ) NULL [ 0.298508 0 0 62.5672 ] [ 0 0 -0.833333 21.3333 ] 0 1 1
( -102.4 -89.6 160 ) ( -102.4 -89.6 25.6 ) ( 112 -89.6 25.6 ) NULL [ 0.298508 0 0 54.5672 ] [ 0 0 -0.833333 93.3333 ] 0 1 1
( -102.4 -89.6 160 ) ( -102.4 -92.8 160 ) ( -102.4 -92.8 25.6 ) NULL [ 0 -2.5 0 -200 ] [ 0 0 -1.35417 216.667 ] 0 1 1
( -102.4 -89.6 160 ) ( 112 -89.6 160 ) ( 112 -92.8 160 ) NULL [ -0.298508 0 0 33.4328 ] [ 0 -2.5 0 -248 ] 0 1 1
}
}
{
"classname" "light_omni"
"color" "255 255 255"
"alarm_type" "0"
"falloff1" "50"
"falloff2" "100"
"origin" "64 -48 60.8"
}
{
"classname" "light_omni"
"color" "255 255 255"
"alarm_type" "0"
"falloff1" "50"
"falloff2" "100"
"origin" "-64 -48 89.6"
}
{
"classname" "light_omni"
"color" "255 255 255"
"alarm_type" "0"
"falloff1" "50"
"falloff2" "100"
"origin" "-73.6 -25.6 112"
}